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Fallout 76 storage limit issue.

1 Name: Anonymous 2018-11-19 20:01
The storage limit issue is on purpose. They're whole plan is to sell you storage space. It's a money pit.
2 Name: Anonymous 2018-11-19 20:03
>>1
you uh... don't think it's because the engine the game is being run on is a slightly updated version of the one they used to make ES:Oblivion?
3 Name: Anonymous 2018-11-19 20:06
>>2
I really think it's because they only spent like 5 bucks to make the game
4 Name: Anonymous 2018-11-23 20:01
its way better than most games, and way better than any of the disgusting Bethesda "attempts" at making fallout (ha ha ha hahahahahah).

but calling it perfect is a stretch man. everyone already mentioned bugs, but there's other flaws too. Drab color palette, very poor combat that's only partially remedied by VATS, bullet spongey enemies

most importantly, quests whose optimal resolutions are often incredibly difficult to achieve without using a wiki. NOT because they would be that way by design of the situation, but because all the stupid quest triggers and necessary dialogues tend to be mish-mashed all over the place, and you can sometimes screw up stupidly for no reason, even though in-character that would never happen
5 Name: Anonymous 2018-11-24 19:21
We need to talk about what it means to be a real man and how society treats us gamers
6 Name: Anonymous 2018-11-25 21:20
i work at bethesda and i hate what it has become. i spent my life getting this job and it is terrible. i hate it. zenimax is just a conglomerate of jews telling us what to do all day. i started during fallout 3 and i loved it. skyrim was so much fun to work on. now...this is just awful. its fucking terrible and i feel like i ruined my life. my friends at rock star are happy but i cant move to nyc.

fml.
7 Name: Anonymous 2018-11-29 21:07
1 was clunky, but started it all. It’s a good game tho. I preferred 2. It had a smoother interface, more to do as well. The best things from both that never carried through tho; being able to kill anyone (kids and important characters), being able to destroy doors, the game changing depending on what kind of character you created, multiple ways of completing quests, karma, and the general grittyness/ adultness if the games.

Bethesda did some things right tho. Large open world with a lot of scavenging, memorable characters.

But with every game they move further away. Vegas was a step in the right direction. 4 moves way in the opposite direction. 76, idk. All it has is the fallout paint and nothing else. It kinda sucks as a fallout game, but its good enough for what it is.

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